Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, April 6, 2009

Nintendo's New DSi -- A Quantum Leap Forward

Nintendo's done it again.

The new Nintendo DSi handheld gaming console, arriving in stores April 5 for $170, is a quantum leap forward from the similar-looking DS Lite. It adds another layer of applications and functions to the core DS system to become the first Nintendo handheld that's plenty of fun even without the games.

My pig-tailed game-testing assistant, age 7, had nothing but praise: "It's very great. Almost all of my friends want it."

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But back in October, when the Japanese video-game titan made the surprise announcement that it'd be introducing yet a third edition of its wildly popular DS, the news didn't appear to make sense.

Nintendo had already reduced the size and weight of 2004's blocky original DS with the slimmer, prettier DS Lite in 2006, a redesign that expanded the handheld's market beyond young boys to their sisters and older siblings.

Worldwide sales of both DS models were approaching 100 million units, a threshold that's since been passed, and the addition of a third, pricier model (the DS Lite costs $130) seemed to risk market saturation.

The single new feature promised in the DSi — as in "eye," or "individualization" — sounded like a throwaway gimmick. Two low-resolution digital cameras, one in the hinge facing the player and the other on the outside shell? Big deal.

There were a couple of technical upgrades as well — more memory, more storage capacity and the addition of an SD card slot — but compared to the much higher-powered PlayStation Portable, Sony's handheld console, those seemed like a feeble attempt to catch up.

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Well, I was wrong. The DSi is a huge expansion of the DS's capabilities. It adds a whole new layer of functionality to the DS interface.

Now playing game cartridges is just one application among many — one that can finally "hot-swap" cartridges in and out without having to turn the unit off.

The previously existing Pictochat and Download Play functions are applications as well, but it's two of the new apps — called just "Camera" and "Sound" — that really sell the DSi.

"Camera" not only takes pictures, but lets you manipulate them with different lenses, distortion effects, overlays and filters. You can stretch and swirl images with the touch stylus or your finger even before the shutter's clicked, or use various mirror effects to create kaleidoscopic images.

"I can't believe that you can take a picture and then color it in and then make a frame," said my lab assistant, who shall remain unnamed to protect her privacy. "I like making my pictures wacky and to spread my face on the DSi."

The Camera software automatically recognizes faces, so you can add preset templates of mustaches, glasses, funny ears and noses to your own images, or even merge two faces for truly weird-looking portraits.

The effects work on both new and archived pictures, which can be saved either to the DSi's 256 MB of onboard storage or your own SD card.

I whipped out the DSi in a room full of second-graders three days before the model went on sale; the boys instantly went nuts, and the girls had a blast playing with pictures.

The "Sound" application lets you record brief clips, up to 10 seconds, of your voice or an instrument, and then manipulate them in different ways.

There's a pitch/speed shifter, an effects filter with presets including "electric fan," "tunnel," "robot" and ''8-bit game" and a toggle to play sounds backwards and forwards.

Using an SD card, you can play AAC-format song files (sorry, no MP3) and use the same effects on those as well, though you can't save the manipulated versions.

A series of play-along sounds lets you clap, drum or scratch to the beat using the left and right triggers; this being Nintendo, there's even an entry for the "Super Mario" jump and coin-grab sounds.

Your prerecorded clips can be overlaid on the songs, and there's also a goofy visualizer that shows sound waves not only in oscilloscope and equalizer formats, but as dirt-bike hills, ski slopes, Super Mario coins (which of course you can grab), ripples on a pond and my favorite, an "Asteroids"-type vector-graphic spaceship shooting missiles through a space tunnel. My lab assistant's 4-year-old brother had a lot of fun with that one.

The third pre-installed new application is the Nintendo DSi shop, a welcome addition to the DS lineup that lets you download games. Like the Wii Shop, you pay for games by using "points" purchased online with a credit card or with a point card from a store.

I got 1,000 free points simply by signing up for the shop, a practice Nintendo says will continue until March 2010; games and other applications cost between 200 and 800 points.

After several misfires due to a continually dropping Wi-Fi signal, I was able to download Nintendo's modified Opera Web browser (for zero points, a nice change from the $30 it had cost for the regular DS and DS Lite) and the game "Wario Ware Slapped!" (500 points) by laying the DSi right on top of my wireless router.

(I'm not sure if the balky Wi-Fi has to do with my ancient router or the unit itself; PCs, a TiVo and even a Wii have had no connection problems, but a G1 phone barely gets a signal.)

The Opera browser works fairly well. Pages load briskly, with the entire page showing on one screen and a highlighted section on the other, and it's easy to switch each between the touchscreen and the display screen for easier browsing.

Oddly, some "mobile" versions of popular Web sites defaulted straight to the regular sites. And again, the Wi-Fi connection kept getting dropped, which resulted in my giving up the Web-browsing endeavor quickly.

As for "Wario Ware Slapped!", is a great idea that's poorly executed. Players make gestures and faces that are seen by the DSi's camera in order to play a series of minigames set in an amusement park — think the Wii game "Wario Ware: Smooth Moves," only without the Wii controller.

The problem is that the software can barely see you. It needs bright light and high contrast to make out your eyes, mouth, hands and the shape of your head.

It couldn't tell the difference between my olive skin and the yellow wall behind me, or make out my eyes very well — strange, considering the regular Camera software got it all right away.

I can only imagine "Wario Ware Slapped!" must have been calibrated by light-skinned, black-haired Japanese technicians in well-lit labs. I hate to think what'll happen when darker-complexioned people try to play.

Physically, the DSi does lose one feature found on the original DS and DS Lite: the second cartridge slot that let the older models play Game Boy Advance games.

What this really means is that Nintendo has finally moved on from the GBA platform — the last original game for it was released in 2006, and it's now listed as a legacy system on the company Web site.

Unfortunately, it also means that the two "Guitar Hero On Tour" games, which plugged a 4-button "fretboard" into the GBA slot, can't be played on the DSi at all. Nor can the optional DS "Rumble Pak," which gives some tactile shake to games, be used.

Otherwise, the DSi's case is a barely perceptible modification of the DS's. The body is a tad bit longer and thinner; the screens are a little larger; some of the buttons have been moved.

The most noticeable difference is that while the DS's glossy body picked up smudges and fingerprints easily, the matte-black (or matte-blue) DSi is smooth yet smudge-free.

So is it worth spending $170 to upgrade from the "fat" DS or DS Lite? Probably not. Gameplay is exactly the same.

If you don't already have a DS, would it be worth paying an extra $40 above the DS Lite, which will presumably still be manufactured?

Yes. The camera software, sound software, SD card slot and downloadable content give it new dimensions of enjoyability the DS Lite will never reach.

"It's better than all the video games I've ever played," said my lab assistant. "[With the Wii,] you have the Wii controller — but you don't get to write on the screen."


Sunday, April 5, 2009

Awesomium: Embed Web content in your 3d worlds and games


Category: Games

Awesomium lets you embed Chromium/WebKit into 3d worlds and games. Check out the video above and half fun looking at the transparent search results and the shadows from the content on the grass.

What could it be used for?

  • Powering an in-game GUI using HTML/JS/CSS
  • Rendering a live web-page to a 3D object and interacting with it
  • As a framework for an advanced, 3D web-browser
  • As an offscreen renderer for snapshots of web-pages
  • For the implementation of in-game advertisting.

Saturday, March 28, 2009

The Game Developers Awards

‘LittleBigPlanet’ wins big at game developers awards

Published: Friday, March 27, 2009

‘LittleBigPlanet’ wins big at game developers awards

“LittleBigPlanet” sacked the competition to win four trophies at the Game Developers Choice Awards.

Developed by Media Molecule, the cutesy PlayStation 3 adventure game which allows players to create and share their own levels was honored for best game design, debut, technology and innovation at the Game Developers Conference ceremony Wednesday evening.

Bethesda Softworks’ “Fallout 3” seized the evening’s top prize. The post-apocalyptic shooter, which is set in the ruins of Washington, D.C., blasted fellow nominees “LittleBigPlanet,” Valve Software’s “Left 4 Dead,” Lionhead Studios’ “Fable II” and Rockstar Games’ “Grand Theft Auto IV” to win game of the year. “Fallout 3” was also awarded the best writing trophy.

Selected by a jury of game creators, the Game Developers Choice Awards honor the best games of the past year. The lively ninth annual ceremony was hosted by “Psychonauts “ and “Brutal Legend” developer Tim Schafer.

Other winners at the ceremony at the Moscone Convention Center were Ubisoft Montreal’s “Prince of Persia” for best visual art, Ready at Dawn Studios’ “God of War: Chains of Olympus” for best handheld game, EA Redwood Shores’ “Dead Space” for best audio and 2D Boy’s “World of Goo” for best downloadable game.

photos on the web

There are so many online photo-printing services available on the Internet, they all seem to blend together. One service, Shutterfly (shutterfly.com), is betting that personalization and social networking tools can help separate it from the pack.

Shutterfly offers its members the opportunity to create their own photo-sharing Web sites. In addition to uploading your favorite pictures, you can post journal entries, embed a planning calendar, create your own polls and more, all with tools provided by Shutterfly.

Setting up a customized site is so easy even computer novices should be able to do it. To begin, Shutterfly lets you select from a wide range of basic, but attractive site templates. You can rearrange elements on the templates by simply dragging-and-dropping it to the area you like. Child’s play!

You can also control the level of privacy on your site, restricting who has viewing access, upload/download permissions as well as who can leave comments.

And because the site is hosted by a photo-printing service, visitors to your site can create and purchase any number of products that Shutterfly offers such as photo books, cards, posters and more.

old titles find audience

The audience for video games has changed a lot in the last few years, with more women and older players picking up joysticks. That’s created a demand for more games that families can enjoy together, like “Wii Sports” and “Rock Band,” and publishers have had a hard time adjusting to a more lighthearted, casual style of play.

One way to attract those new gamers is with familiar titles — names like Scrabble, Yahtzee, Boggle and Trivial Pursuit. All those brands belong to Hasbro, and Electronic Arts has the electronic publishing rights to all of Hasbro’s board games.

“It’s the perfect time to have these products,” says Chip Lange, general manager of EA’s Hasbro division. “Everyone realizes this is a new form of family entertainment.”

EA had some success last year with the compilation “Hasbro Family Game Night” on the Nintendo Wii, and it’s now introducing some of those games on Microsoft’s Xbox Live. Lange says the EA versions of games like Scrabble and Monopoly are more than just simple translations. “We’ve invested some creativity in the brands,” he says.

Friday, March 27, 2009

Steam and Games for Windows Live add more piracy protection



In moves which may or may not lead to an outcry from the gamer population at large, both Valve and Microsoft have strengthened their DRM on their PC gaming platforms. Whether these changes will simply curb piracy, as intended, or whether they will prove a nuisance as other DRM schemes have done historically is yet to be seen.
In moves which may or may not lead to an outcry from the gamer population at large, both Valve and Microsoft have strengthened their DRM on their PC gaming platforms. Whether these changes will simply curb piracy, as intended, or whether they will prove a nuisance as other DRM schemes have done historically is yet to be seen.

Valve’s effort is called “Custom Executable Generation,” and it appears to create a unique EXE file for every user, probably related to their SteamID and thus unusable by anyone else in theory. Here’s how they explain it:

Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks. A customer friendly approach to anti-piracy, CEG makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC.

Microsoft has a different setup, more geared towards preventing pre-release piracy and reducing non-official online play:

Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

What do you guys think? DRM, threat or menace? Obviously it needs to happen, but every solution is usually two steps forward, two steps back, plus or minus one step