Monday, April 6, 2009

Nintendo's New DSi -- A Quantum Leap Forward

Nintendo's done it again.

The new Nintendo DSi handheld gaming console, arriving in stores April 5 for $170, is a quantum leap forward from the similar-looking DS Lite. It adds another layer of applications and functions to the core DS system to become the first Nintendo handheld that's plenty of fun even without the games.

My pig-tailed game-testing assistant, age 7, had nothing but praise: "It's very great. Almost all of my friends want it."

• Click here to visit FOXNews.com's Video Gaming Center.

But back in October, when the Japanese video-game titan made the surprise announcement that it'd be introducing yet a third edition of its wildly popular DS, the news didn't appear to make sense.

Nintendo had already reduced the size and weight of 2004's blocky original DS with the slimmer, prettier DS Lite in 2006, a redesign that expanded the handheld's market beyond young boys to their sisters and older siblings.

Worldwide sales of both DS models were approaching 100 million units, a threshold that's since been passed, and the addition of a third, pricier model (the DS Lite costs $130) seemed to risk market saturation.

The single new feature promised in the DSi — as in "eye," or "individualization" — sounded like a throwaway gimmick. Two low-resolution digital cameras, one in the hinge facing the player and the other on the outside shell? Big deal.

There were a couple of technical upgrades as well — more memory, more storage capacity and the addition of an SD card slot — but compared to the much higher-powered PlayStation Portable, Sony's handheld console, those seemed like a feeble attempt to catch up.

Related Stories

Well, I was wrong. The DSi is a huge expansion of the DS's capabilities. It adds a whole new layer of functionality to the DS interface.

Now playing game cartridges is just one application among many — one that can finally "hot-swap" cartridges in and out without having to turn the unit off.

The previously existing Pictochat and Download Play functions are applications as well, but it's two of the new apps — called just "Camera" and "Sound" — that really sell the DSi.

"Camera" not only takes pictures, but lets you manipulate them with different lenses, distortion effects, overlays and filters. You can stretch and swirl images with the touch stylus or your finger even before the shutter's clicked, or use various mirror effects to create kaleidoscopic images.

"I can't believe that you can take a picture and then color it in and then make a frame," said my lab assistant, who shall remain unnamed to protect her privacy. "I like making my pictures wacky and to spread my face on the DSi."

The Camera software automatically recognizes faces, so you can add preset templates of mustaches, glasses, funny ears and noses to your own images, or even merge two faces for truly weird-looking portraits.

The effects work on both new and archived pictures, which can be saved either to the DSi's 256 MB of onboard storage or your own SD card.

I whipped out the DSi in a room full of second-graders three days before the model went on sale; the boys instantly went nuts, and the girls had a blast playing with pictures.

The "Sound" application lets you record brief clips, up to 10 seconds, of your voice or an instrument, and then manipulate them in different ways.

There's a pitch/speed shifter, an effects filter with presets including "electric fan," "tunnel," "robot" and ''8-bit game" and a toggle to play sounds backwards and forwards.

Using an SD card, you can play AAC-format song files (sorry, no MP3) and use the same effects on those as well, though you can't save the manipulated versions.

A series of play-along sounds lets you clap, drum or scratch to the beat using the left and right triggers; this being Nintendo, there's even an entry for the "Super Mario" jump and coin-grab sounds.

Your prerecorded clips can be overlaid on the songs, and there's also a goofy visualizer that shows sound waves not only in oscilloscope and equalizer formats, but as dirt-bike hills, ski slopes, Super Mario coins (which of course you can grab), ripples on a pond and my favorite, an "Asteroids"-type vector-graphic spaceship shooting missiles through a space tunnel. My lab assistant's 4-year-old brother had a lot of fun with that one.

The third pre-installed new application is the Nintendo DSi shop, a welcome addition to the DS lineup that lets you download games. Like the Wii Shop, you pay for games by using "points" purchased online with a credit card or with a point card from a store.

I got 1,000 free points simply by signing up for the shop, a practice Nintendo says will continue until March 2010; games and other applications cost between 200 and 800 points.

After several misfires due to a continually dropping Wi-Fi signal, I was able to download Nintendo's modified Opera Web browser (for zero points, a nice change from the $30 it had cost for the regular DS and DS Lite) and the game "Wario Ware Slapped!" (500 points) by laying the DSi right on top of my wireless router.

(I'm not sure if the balky Wi-Fi has to do with my ancient router or the unit itself; PCs, a TiVo and even a Wii have had no connection problems, but a G1 phone barely gets a signal.)

The Opera browser works fairly well. Pages load briskly, with the entire page showing on one screen and a highlighted section on the other, and it's easy to switch each between the touchscreen and the display screen for easier browsing.

Oddly, some "mobile" versions of popular Web sites defaulted straight to the regular sites. And again, the Wi-Fi connection kept getting dropped, which resulted in my giving up the Web-browsing endeavor quickly.

As for "Wario Ware Slapped!", is a great idea that's poorly executed. Players make gestures and faces that are seen by the DSi's camera in order to play a series of minigames set in an amusement park — think the Wii game "Wario Ware: Smooth Moves," only without the Wii controller.

The problem is that the software can barely see you. It needs bright light and high contrast to make out your eyes, mouth, hands and the shape of your head.

It couldn't tell the difference between my olive skin and the yellow wall behind me, or make out my eyes very well — strange, considering the regular Camera software got it all right away.

I can only imagine "Wario Ware Slapped!" must have been calibrated by light-skinned, black-haired Japanese technicians in well-lit labs. I hate to think what'll happen when darker-complexioned people try to play.

Physically, the DSi does lose one feature found on the original DS and DS Lite: the second cartridge slot that let the older models play Game Boy Advance games.

What this really means is that Nintendo has finally moved on from the GBA platform — the last original game for it was released in 2006, and it's now listed as a legacy system on the company Web site.

Unfortunately, it also means that the two "Guitar Hero On Tour" games, which plugged a 4-button "fretboard" into the GBA slot, can't be played on the DSi at all. Nor can the optional DS "Rumble Pak," which gives some tactile shake to games, be used.

Otherwise, the DSi's case is a barely perceptible modification of the DS's. The body is a tad bit longer and thinner; the screens are a little larger; some of the buttons have been moved.

The most noticeable difference is that while the DS's glossy body picked up smudges and fingerprints easily, the matte-black (or matte-blue) DSi is smooth yet smudge-free.

So is it worth spending $170 to upgrade from the "fat" DS or DS Lite? Probably not. Gameplay is exactly the same.

If you don't already have a DS, would it be worth paying an extra $40 above the DS Lite, which will presumably still be manufactured?

Yes. The camera software, sound software, SD card slot and downloadable content give it new dimensions of enjoyability the DS Lite will never reach.

"It's better than all the video games I've ever played," said my lab assistant. "[With the Wii,] you have the Wii controller — but you don't get to write on the screen."


Sunday, April 5, 2009

Hot Movies, Softwares, Themes, Games, E-book

Apr
05

Gnostice.eDocEngine for ActiveX v2.5

Labels:

Gnostice.eDocEngine for ActiveX v3.5






A comprehensive e-document creation component suite for VB, VC++, and ASP programmers. eDocEngine ActiveX/.NET can create documents in PDF, RTF, HTML, XHTML, EXCEL, TEXT, CSV, Quattro Pro, LOTUS 1-2-3, DIF, SYLK, TIFF, PNG, SVG (XML-based vector graphics), JPEG, GIF, BMP, EMF and WMF formats. eDocEngine does not require any external PDF software such as Adobe PDF library or Ghostscript!

Highlights
* Generate documents in PDF, RTF, HTML, XHTML, XLS (Microsoft® Excel™), Quattro Pro®, Lotus 1-2-3®, DIF, SYLK, text, CSV, TIFF, PNG, SVG, JPEG, GIF, BMP, EMF, WMF
* Generate output containing formatted paragraphs
* Draw shapes and tables
* Add annotations
* Add headers, footers
* Implement server-side automated document generation
* Render metafiles as vector images
* Create output with format-specific enhancements

Download
gnostice.com
rapidshare.com
depositfiles.com

Quebec says 'non' to English-only video games

The French Canadian government of Quebec is saying non to English-only video games if French versions are available.

French language rules on video games come into force on April 1, prohibiting the sale of new English-only video games in Quebec if a French version is available.

Great Seal of Quebec

Great Seal of Quebec.

(Credit: Quebec, Canada)
Is this a smart move to get more video games into the hands of French speakers? Or, is it misguided, xenophobic protectionism? I'm going with the latter.

One of the many reasons this is such a bad idea is that game companies can simply stop creating French versions of games to bypass this ridiculous law. I'm not sure how big a market there is for video games in French, but I suspect any kind of regulation that forces game development companies to abide such rules would quickly force their hand to decide if it was worth it to carry on with multiple languages.

One retailer profiled in the Toronto Star alluded to the fact that the delay in getting games to players (assuming the French version came out after the English version) would affect his business dramatically:

"I'm afraid it's going to cost me my business," Ronnie Rondeau said. "If it really was going to make a difference, I'd be for it, but only a small number of people want to play in French. The rest don't care."

If the issue for retailers is really the timely delivery of the French version then this suggests there is a market opportunity for cloud gaming platforms such as Steam to figure out ways to offer new games in multiple languages.

Via GamaSutra

Update 1:35 p.m. PDT: I got some helpful background information from the editor of JOUEZ.com:

In 1977, the Charter of the French Language, also known as Bill 101, defined French as the only official language of Quebec and framing fundamental language rights of all Quebecers. In 1997, this law was amended so that every product sold in Quebec must include packaging, instructions and warranty certificates in French. Since then, all computer software, including game software and operating systems, whether installed or uninstalled, must be available in French unless no French version exists. Video games publishers were given a six-year grace period to comply. Since 2003, video games are now available with French packaging/booklets/warranties.

In 2007, the Quebec government finalized a deal with the Entertainment Software Association of Canada, to increase the number of video games available in French in Quebec. Activision Blizzard, Disney Interactive Studios, Electronic Arts, Microsoft Canada, Nintendo of Canada, Sony Computer Entertainment Canada, Take2 Interactive, THQ and Ubisoft Canada, who are all members of the Entertainment Software Association of Canada, agreed that they would be able to offer their next-generation games with French content before April 1, 2009, if such a version exists elsewhere in the world.

After this deal was announced in 2007, the number of bilingual games raised significantly. For example, in 2007, only 17 percent of Xbox 360 games were available in French in Quebec. Today, half of the Xbox 360 library (about 190 titles out of 380) is available in French in Quebec. Almost every new AAA release is now bilingual or multilingual. Games that are only available in English, that don't exist in French, still can be sold in Quebec. Out of the thousand games released each year, almost every one of them made their way in Quebec. Retailers complaining about possible delays or higher pricing are not truthful.

Awesomium: Embed Web content in your 3d worlds and games


Category: Games

Awesomium lets you embed Chromium/WebKit into 3d worlds and games. Check out the video above and half fun looking at the transparent search results and the shadows from the content on the grass.

What could it be used for?

  • Powering an in-game GUI using HTML/JS/CSS
  • Rendering a live web-page to a 3D object and interacting with it
  • As a framework for an advanced, 3D web-browser
  • As an offscreen renderer for snapshots of web-pages
  • For the implementation of in-game advertisting.

Friday, April 3, 2009

DSiWare Launch Titles: Which Ones to Buy

Categories: Portable Gaming

Dsi200

The short list of launch titles showcased in Nintendo's DSiWare digital distribution service includes clever time-wasters and mini-games ripped from bigger titles.

The inexpensive downloadable games, which go on sale Sunday when the $170, Wi-Fi-equipped Nintendo DSi launches in the United States, have already been released in Japan, along with dozens of other titles for the new hardware.

Nintendo said Wednesday that everyone who buys a DSi and logs in to the online DSi Shop through Oct. 5 will receive 1,000 free Nintendo Points with which to buy software. The company has not yet released prices for the DSiWare launch games, but if they cost the same as the Japanese versions, here's what you can expect to pay — and which games you should pick up.

200 points ($2)

Master of Illusion Express: Funny Face (above left): It's a magic trick pulled from Nintendo's retail game Master of Illusion. If you already own that game, you already have this — an audience member picks a card, and you draw a face on the screen that comes to life and tells them which card they picked. The enjoyment you will get out of this is equivalent to the amount of time you spend doing magic tricks in front of your friends and family.

Bird & Beans (above right): Based on Pyoro, the unlockable mini-game from the WarioWare series. You collect beans with the bird's tongue. This is a small-scale time-waster of a game — it's been compared to a modern-day Game & Watch. For $2, you might find it to be just the sort of addictive burst of activity to get you through those odd moments.

Dsi500

500 Points ($5)

Art Style: Aquia (above left): A match-three puzzle game in which you shift blocks to the left and right, pulling them in and out of the tower. I love the style — this, and all other Art Style games, are made by the unorthodox clever types at Skip — but I was pretty much flummoxed by the puzzle mechanics. This seems like a game that hard-core puzzle fans will love and casuals will get at least somewhat confused by.

WarioWare: Snapped! (above right): The latest in the WarioWare series of games, which string together a series of lightning-quick five-second "microgames" all built around a theme, uses the DSi's camera. You use your silhouette to control the on-screen action. It's fun, but you need to be able to set the DSi on a table and have really good lighting to use it properly. You can't play this one on the bus. Whether or not you buy it should depend on what kind of portable player you are.

Dsi800

800 Points ($8)

Brain Age Express: Math (above): Enjoy training your brain occasionally, but don't feel like carrying your Brain Age game with you everywhere you go? Download this app, which will sit on your DSi forever, and do some math problems anytime you feel like it. This isn't really anything new — just a selection of games from the retail version of Brain Age.

That's the launch lineup. With a ton of apps and games already available in Japan, it's easy to imagine DSiWare's shop filling up with lots more games in short order.

You could hold on to your free 1,000 points until something better comes along — say, Dr. Mario or Mr. Driller, or more Art Style games — but if you want to blow it all right now, what should you get?

I'd recommend skipping the $2 microgames and the $8 version of Brain Age (can't you buy a used Brain Age for $8 these days anyway?) and buying the two $5 titles, WarioWare Snapped! and Aquia.

Images courtesy Nintendo

See Also: